KUSH SONI — DEVELOPER & SYSTEMS BUILDER

I build products, platforms & infrastructure.

Product engineering, infrastructure, Minecraft systems, and automation—from first idea through deployment and operation.

I build things that actually run.

01 / Selected work

Systems, products, and platforms—not just pages.

A selection of the work that best represents how I think: build the product, understand the system, and stay close to how it runs.

01

Game hosting & infrastructure

MBNodes

A hosting platform for game panels, virtual private servers, and the infrastructure that keeps them running.

Visit live project
What I built
The customer-facing hosting experience, game-panel workflows, VPS offerings, and operational systems behind service delivery.
Complexity
Bringing infrastructure, service provisioning, hosting operations, and product engineering together in one platform.
Stack
Game PanelsVPSMinecraft HostingInfrastructure
02

Minecraft network

HsfMC

A custom Minecraft network and server ecosystem designed as a product, not a one-off setup.

Visit live project
What I built
Custom gameplay systems, plugin integrations, server architecture, and ongoing operation.
Complexity
Coordinating persistent game systems, custom server logic, performance, and player-facing experiences.
Stack
JavaPaperBukkitLinux
03

AI product platform

Hsf Webs

An AI-powered website builder focused on turning an idea into a usable web presence.

Visit live project
What I built
The product workflow, web interface, and integrations that connect generation to a finished result.
Complexity
Multi-step product flows, AI-assisted creation, state management, and dependable output.
Stack
ReactTypeScriptAIAutomation
04

Custom game systems

HsfPets

A custom Minecraft pet system built to feel native to a larger server experience.

In active development
What I built
Custom pet features and the plugin logic needed to connect them with the wider server experience.
Complexity
Event-driven gameplay behavior, server integration, and maintainable plugin architecture.
Stack
JavaPaperBukkitGame Systems

02 / What I build

Across product and infrastructure.

01

Product Engineering

Turning an idea into a focused product with the interface, logic, and deployment working as one.

02

Infrastructure & DevOps

Building the systems that deploy, host, monitor, and keep products dependable in production.

03

Minecraft Engineering

Designing custom plugins, server architecture, gameplay systems, and operational tooling.

04

Automation & Integrations

Connecting services and removing repetitive work with practical, maintainable workflows.

03 / Technical stack

Tools chosen for the system at hand.

Frontend

  • React
  • TypeScript
  • Tailwind CSS
  • Next.js

Backend

  • Node.js
  • Java
  • APIs

Infrastructure

  • Linux
  • Docker
  • Server Ops

Minecraft

  • Paper
  • Bukkit
  • Plugin Development

Databases

  • PostgreSQL

Tools

  • Git
  • Automation
  • Deployment

04 / Currently building

The work is active.

Products and systems I’m continuing to shape, ship, and operate.

MBNodes

Platform infrastructure

Active

HsfMC

Minecraft ecosystem

Active

Hsf Webs

AI product platform

Active

HsfPets

Minecraft systems

Active

05 / About

I enjoy taking ideas all the way from concept to development, deployment, and operation.

That means thinking beyond the interface: understanding the infrastructure underneath it, the workflows around it, and the details that make it dependable over time.

06 / Contact

Have something worth building? Let’s build it.

Join my Discord server